Low Poly Portraiture
Due February 2nd, 2017
Objective 1: Students will learn the basics of color theory.
Objective 2: Students will complete a self-portrait that has correct proportions using graphite. This will be rendered into triangular polygons. Focus is on including emphasis, repetition/pattern, movement/rhythm, contrast/variety, balance, and proportion.
Objective 3: Students choose a color scheme to add to the low poly self-portrait. Focus is on including emphasis, color, repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
Objective 4: Students will simplify polygonal portraits & build a 3-D model from this rendering. Focus is on including structural integrity, emphasis,repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
Objective 1: Students will learn the basics of color theory.
Objective 2: Students will complete a self-portrait that has correct proportions using graphite. This will be rendered into triangular polygons. Focus is on including emphasis, repetition/pattern, movement/rhythm, contrast/variety, balance, and proportion.
Objective 3: Students choose a color scheme to add to the low poly self-portrait. Focus is on including emphasis, color, repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
Objective 4: Students will simplify polygonal portraits & build a 3-D model from this rendering. Focus is on including structural integrity, emphasis,repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
Vocabulary:
Line--connection of points that defines a space; varies in width, length, gesture, direction...
Value--lightness and darkness
Color Theory-- is a body of practical guidance to color mixing and the visual effects of a specific color combination.
Primary Colors-- Red, Yellow & Blue. Pure colors that cannot be made by mixing other colors.
Secondary Colors--Orange, Green & Violet. Colors made by mixing Primaries together in a 1:1 ratio. (e.g. Red + Yellow=Orange)
Tertiary Colors--Yellow-Orange, Red-Orange, Yellow-Green, Blue-Green, Red-Violet & Blue-Violet. A Primary + a Secondary in a 2:1 ratio. (e.g. 2 x Red + 1 x Orange= Red-Orange)
Color Scheme--is the choice of colors used in design for a range of media. For example, the "Achromatic" use of a white background with black text is an example of a basic and commonly default color scheme in web design. Color schemes are used to create style and appeal.
Complementary Color Scheme-- Colors that are opposite each other on the color wheel are considered to be complementary colors (example: Red and Green). The high contrast of complementary colors creates a vibrant look especially when used at full saturation.
Contrast--differences between elements in a composition (created through size, shape, value, etc.)
Analagous--are groups of three colors that are next to each other on the color wheel, with one being the dominant color, which tends to be a primary or secondary color, and a tertiary. Red, Orange, and Red-Orange are examples.
Monochromatic--1 color and all of its values
Polychromatic--having many colors
Polygon--a plane figure with at least three straight sides and angles, and typically five or more.
Triangulation--formation or division into triangles.
Delaunay Triangulation--In mathematics and computational geometry, a Delaunay triangulation for a set P of points in a plane is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P).
Algorithm--is a computer procedure that is a lot like a recipe (called a procedure) and tells your computer precisely what steps to take to solve a problem or reach a goal. The ingredients are called inputs, while the results are called the outputs.
Proportion-- is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. When drawing the human figure, proportion can refer to the size of the head compared to the rest of the body.
Line--connection of points that defines a space; varies in width, length, gesture, direction...
Value--lightness and darkness
Color Theory-- is a body of practical guidance to color mixing and the visual effects of a specific color combination.
Primary Colors-- Red, Yellow & Blue. Pure colors that cannot be made by mixing other colors.
Secondary Colors--Orange, Green & Violet. Colors made by mixing Primaries together in a 1:1 ratio. (e.g. Red + Yellow=Orange)
Tertiary Colors--Yellow-Orange, Red-Orange, Yellow-Green, Blue-Green, Red-Violet & Blue-Violet. A Primary + a Secondary in a 2:1 ratio. (e.g. 2 x Red + 1 x Orange= Red-Orange)
Color Scheme--is the choice of colors used in design for a range of media. For example, the "Achromatic" use of a white background with black text is an example of a basic and commonly default color scheme in web design. Color schemes are used to create style and appeal.
Complementary Color Scheme-- Colors that are opposite each other on the color wheel are considered to be complementary colors (example: Red and Green). The high contrast of complementary colors creates a vibrant look especially when used at full saturation.
Contrast--differences between elements in a composition (created through size, shape, value, etc.)
Analagous--are groups of three colors that are next to each other on the color wheel, with one being the dominant color, which tends to be a primary or secondary color, and a tertiary. Red, Orange, and Red-Orange are examples.
Monochromatic--1 color and all of its values
Polychromatic--having many colors
Polygon--a plane figure with at least three straight sides and angles, and typically five or more.
Triangulation--formation or division into triangles.
Delaunay Triangulation--In mathematics and computational geometry, a Delaunay triangulation for a set P of points in a plane is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P).
Algorithm--is a computer procedure that is a lot like a recipe (called a procedure) and tells your computer precisely what steps to take to solve a problem or reach a goal. The ingredients are called inputs, while the results are called the outputs.
Proportion-- is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. When drawing the human figure, proportion can refer to the size of the head compared to the rest of the body.
Process:
We Do:
Students and teacher will shoot portrait “head shots” for editing. Teacher and students will complete the photo editing process together. Students will submit photos to teacher for printing via Classroom.
You Do:
1.Student will “posterize” image and adjust intensity between 7-12 levels to separate values. There should be a definite separation between each value.
2.Begin with triangular polygon line drawings of your printout with a red marker. Emphasize simplicity and large spaces. Separate values with triangles. Make the lines create volume by following the surface of your face, neck & shoulders. Fill the page.
3.Use tracing paper to copy your low poly rendering. Use the charcoal transfer method to transfer your drawing to a piece of watercolor paper. Go over line with a fine point sharpie. Choose a color scheme with a minimum of three tonal ranges from light to dark. Match tonal ranges from printout to polygons. Go back over your lines as necessary.
4. Students will use tracing paper and marker to simplify portrait further.
5. Students will “follow” rendering with copper wire using demonstrated wire modeling technique.
We Do:
Students and teacher will shoot portrait “head shots” for editing. Teacher and students will complete the photo editing process together. Students will submit photos to teacher for printing via Classroom.
You Do:
1.Student will “posterize” image and adjust intensity between 7-12 levels to separate values. There should be a definite separation between each value.
2.Begin with triangular polygon line drawings of your printout with a red marker. Emphasize simplicity and large spaces. Separate values with triangles. Make the lines create volume by following the surface of your face, neck & shoulders. Fill the page.
3.Use tracing paper to copy your low poly rendering. Use the charcoal transfer method to transfer your drawing to a piece of watercolor paper. Go over line with a fine point sharpie. Choose a color scheme with a minimum of three tonal ranges from light to dark. Match tonal ranges from printout to polygons. Go back over your lines as necessary.
4. Students will use tracing paper and marker to simplify portrait further.
5. Students will “follow” rendering with copper wire using demonstrated wire modeling technique.
Requirements:
• 3 head sketches from different angles
• 1 shaded drawing of a head sketch with accurate proportions
• Final portrait using pen, which will have a chosen color scheme added to it.
Focus is on including color, line, emphasis, repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
•Self assessment
Materials:
Paper, pencil,watercolor, brushes, marker, wire, pliers.
• 3 head sketches from different angles
• 1 shaded drawing of a head sketch with accurate proportions
• Final portrait using pen, which will have a chosen color scheme added to it.
Focus is on including color, line, emphasis, repetition/pattern, movement/rhythm, contrast/variety, balance, proportion, and unity.
•Self assessment
Materials:
Paper, pencil,watercolor, brushes, marker, wire, pliers.
Triangulation Process |
Low-Poly Portraiture Examples |